![]() ![]() Our basic concept for the game was to eliminate the lines between traditional animation and video games. The team expanded from 10 to 20, 30 and eventually 65 people, which were all working on the game for the last 9 months of development. We hand-picked a team of our 10 most obsessive developers which constantly grew in number as the project progressed. ![]() We began work on the game in January 2006, while most of our company was still working on the. Today, as promised, I’d like to share some of our development secrets with you so that you can learn about how we made this incredible game. Last time I spoke with you, I covered some of our basic game features. Hello PlayStation.Blog readers around the world! My name is Hiroshi Matsuyama from CyberConnect2, the developer of NARUTO: Ultimate Ninja STORM.
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